Thursday 2 February 2012

Lighting

The set designing is unfortunately still taking longer than we had anticipated...however we are getting somewhere. We're almost at the point where things are starting to come together quickly and look awesome!


I have been working on the lighting and I am using a rig that was given to me by a friend on the games design course (James Burton). I got it last year but didn't really understand it so I didn't end up using it, however with a littler more knowledge of Maya, I now understand the main functions and how to achieve some great results with some small tweaking of certain attributes.


Here are some text shots of the set with the lighting and some of the adjustments I made to achieve them.


The initial lighting rig gave the results below, which are a lot more impressive than any lighting setup I could make myself! However it was a little too blue and cold for the scene we wanted to set.


So I simply adjusted the colour of the directional light to a warmer 


However we thought this was a bit too dark and orange so I made the colour more pale and increased the intensity slightly. I seemed a little dark in the shadows too, so I increased the intensity of the bounce light as well as it's colour to one similar of the directional light, with just a small hint of blue.


I tested some renders on other parts of the set too.




I took a little more orange out of the main light source and very slightly increased it's intensity to give this final result, which I am very pleased with, but still feel it will need tweaking before it's final. Once all of the textures are in they will give us a better idea of how the light is reacting with the objects in the scene and what adjustments might need to be made. Once I show the lecturers there will need to be some changes as usual, however it's better to get a third and fourth opinion and get it right.


Until next time.

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