I have been working on the lighting and I am using a rig that was given to me by a friend on the games design course (James Burton). I got it last year but didn't really understand it so I didn't end up using it, however with a littler more knowledge of Maya, I now understand the main functions and how to achieve some great results with some small tweaking of certain attributes.
Here are some text shots of the set with the lighting and some of the adjustments I made to achieve them.
The initial lighting rig gave the results below, which are a lot more impressive than any lighting setup I could make myself! However it was a little too blue and cold for the scene we wanted to set.
So I simply adjusted the colour of the directional light to a warmer
However we thought this was a bit too dark and orange so I made the colour more pale and increased the intensity slightly. I seemed a little dark in the shadows too, so I increased the intensity of the bounce light as well as it's colour to one similar of the directional light, with just a small hint of blue.
I tested some renders on other parts of the set too.
Until next time.
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